Volumetric Lighting Experiments #01
Now that things have settled a bit, I’ve been able to actually create and experiment and learn again. I took a bit of a break from S2021-2 and started working with some volumetric lighting in Cinema 4D/Redshift recently. Here’s a couple things that came out. Simple stuff, but I’m liking the mood.
Click that Gumroad button to get the project files for this one. I created proxies in the .aep to keep the download light. They may need relinking when you open the project. I used Red Giant Universe for the grain, so you’ll need that plugin or replace the grain or just turn it off. Redshift renderer for Cinema 4D is required.